With a lack of much else to do on our weekly Thursday gaming, Joel and I decided to play Warmachine Mk II. The rules seem to be good so far, so there’s no real reason not to give them another go. This time, instead of 25 pts, we’re bumping the level up to 35 points. He’ll be playing Fiona, Alexia, a Mangler and some Pirate ‘jacks and units.
My list will look like this:
- Magnus, the Traitor
- Steelhead Halberdiers x6
- Stannis Brocker
- Mule
- Mangler
- Renegade
- Vanguard
- Dirty Meg with Talon Jack Marshalled
- Orin Midwinter
Now that I know what some of Magnus’ spells do and with the effectiveness of Orin (who I expect will get a lot of attention from Joel’s army due to last game’s results), I hope to do much better this time. I swapped out the Nomad for a Mule just to get some more ranged attack action since last time his Freebooter(?) kept lobbing AOEs into my troops.
To really make my army choices complete, I need 4 more Halberdiers and a full unit of Devil Dogs, but I am at a point right now that I’m not sure I want to invest more cash in Warmachine. We’ll see what happens the more I play.