Totengräber's Workpläce

Malifaux – 25 Soulstones – Resurrectionists vs. Arcanists

by Totengraber on Sep.11, 2009, under Malifaux, Miniatures

malifaux_logo Again, our group met up over at Gamerz on the south side of Indy for some Malifaux action. Joel and I suspected only he and I might show up since Brian’s family just gained a new member and Jim started a new shift where he works such that he wouldn’t be able to make it. Brian did end up showing up and Jim took a half day to come game with us. Brian and Joel played against each other and I played against Jim. I hadn’t yet played Jim since we started Malifaux, so this should prove interesting.

Having played 3 or so games with Pandora and feeling like I kinda “get” her, I decided to throw down the Resurrectionists. I really like Seamus and the Belles and I really wanted to see how well they worked.

Jim’s Crew:

  • Ramos
  • Steamborg – Executioner
  • Ice Gamin
  • Myranda
  • 6 Soulstones
  • Strategy: Claim Jump
  • Announced Schemes: Bodyguard and Eye for an Eye

My Crew:

  • Seamus
  • Madame Sybelle
  • Rotten Belle
  • Punk Zombie x2
  • 7 Soulstones
  • Strategy: Slaughter
  • Announced Schemes: Bodyguard
  • Hidden Scheme: Hold Out

Deployment was Diagonal.

We began the first turn just moving our respective crews toward the center of the board. I realized then how quickly I could get Belles across the board and into the thick of things. Sybelle did a Move/Move and then cast her “(0) Call Belle” spell to move the Belle to within 3″ of her. Of course, I put the Belle 3″ away from Sybelle and toward the enemy. Then I moved Seamus to within 8″ of said Belle who then benefitted from his “Belles of the Ball” ability giving her +2 Wk. She then moved into base contact with the forest in the center that served as the objective for “Claim Jump”. At this point I was regretting not bringing more Belles. Not to worry, maybe Seamus will get to summon one or two.

Second turn was more positioning and no combat that I remember.

Later, Myranda (disguised as a Sabertooth Cerberus) charged my Rotten Belle and did some damage. We each discovered that the Belles are kinda difficult to put down what with “Hard to Wound 1″. After that combat, the Belle had 1 Wd left. The Belle then proceeded to pound on the tiger, doing some damage. The Steamborg then moved up and finished the Belle off. Thanks to “Slow To Die”, she inflicted more pain on the Cerberus and generated a Corpse token.  Ramos created an Electrical Creation. Seamus then moved close enough to fire his .50 Flintlock at Myranda to kill her and generate even more Corpse Tokens. He then cast “Arise, My Sweet” and barely pulled it off to recreate the Belle. The Belle attacked the Steamborg and did little to nothing. Madame Sybelle moved in on the Steamborg and tried doing damage to it, which did little as well. She then cast the spell that makes it so that when the Steamborg does anything but Pass, he has to take a WP -> 13 test. Of course, in his activation, I completely forgot and he proceeded to mow through the Belle and the Madame.

Seamus shot the Steamborg and tried doing spells to him, but again, did very little damage to him. He tried creating a Belle and failed. He then moved over next to the remaining Punk Zombie in combat with the Ice Gamin and finished off the enemy there. Ramos’ Electrical Creation then moved through the Punk Zombie and sacrificed itself using its spell, which killed the Punk Zombie and brought Seamus down quite a bit. The Steamborg then moved in on Seamus and laid the smackdown, leaving Seamus with just one Wd. In Seamus’ next activation he did his spell that allowed him to get life back for the damage he did, which killed the Steamborg, and then got 2 Wd back and a Control Card thanks to “Necrotic Ministrations”(?), which I didn’t realize he had until late in the game.

In the final turn, Jim moved Ramos into the forest to complete his Claim Jump.

Jim won with 8 VP (4 from Claim Jump, 2 from Eye for an Eye and 2 from Bodyguard) and I only had 5 Vp (2 from Slaughter, 2 from Bodyguard and 1 from Hold Out).

It was a good game, but it took quite a long time due to my running a new Crew and Jim having to get calls from work fairly regularly. We forgot or missed a few things, but we kept playing regardless and had a good time.

Next time I’ll bring more Belles!

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