Category Archives: Pulp City

Gen Con 2009 Recap

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Filed under Alkemy, Card Games, HellDorado, Magic: The Gathering, Malifaux, Miniatures, Pulp City, Star Trek TCG, WARS TCG, War of the Ring
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As some might have already suspected, I haven’t posted here for the last week or so due to the yearly gaming convention called Gen Con held in the local metropolis of Indianapolis (how convenient!!).

The nice thing about this year as opposed to previous years is that I had some company for the drive and some help with parking and gas costs. Fred was that company, and what great company it was. I had a blast having him ride with me. Read More »

Pulp City – Level 5 game, Heroes vs. Villains – Now with Agendas!

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Filed under Miniatures, Pulp City
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pulp_city.jpg Brian and I agreed to meet at Games To Die for to play a game of Pulp City again. I’d finished painting Nuke and Hellsmith, so I was pretty pumped about it. We decided that since we hadn’t played with Agendas in a while, we’d do that to mix things up. He decided he wanted to play Villains (no Nuke or Hellsmith for me!!), so I played straight-up Heroes. He used Six Feet Under last time, so I decided to use him this time. Read More »

Just some painting progress…

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Filed under Flames of War, Miniatures, Painting, Pulp City, War of the Ring
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Over the weekend I was able to get a lot of things done:

Primered all my assembled War of the Ring minis. (24 High Elf Warriors, 24 High Elf Archers, 24 High Elf Spearmen, 24 Wood Elves, Glorfindel, Ent and a number of characters)

Made bases for my Flames of War Churchill Crocodiles since when I pinned the trailers on, the joint seemed finda flimsy.

Painted two Flames of War British M10C SP (17 pdr) tanks. Man, FoW stuff paints up super-quick!

Painted my two HQ stands for my Flames of War British army. They only need dullcoated now.

Applied a basecoat of Trollblood Highlight on my Ent. My sexy/awesome and honest critic wife commented that she wasn’t sure about the base color, but I think some washes will make it look more like a tree.

Worked some more on Nuke and Hellsmith. The toxic glow effect still needs work according to the amazing critic-wife, “It looks like a bunch of green worms on top of yellow goop”.

All in all, a lot of progress made.

Pulp City – Level 5 game Heroes vs. A.R.C.

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Filed under Miniatures, Pulp City
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pulp_city.jpg Brian and I played a game of Pulp City last night. I brought in my board I’m building for Gen Con and some buildings. I still need to paint those as well. We decided to play alevel 5 game, which is what we usually play anyway. We also decided not to use any Agendas as we hadn’t played in a few weeks and sometimes you just want your beatstick to inflict some pain without any real goal.

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Lots of progress on stuff I don’t really need progress on

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Filed under Flames of War, Miniatures, Painting, Pulp City, Warhammer 40k
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So, I had a lot of time this weekend and yesterday to get some stuff assembled or painted. Well, I decided to work on Warhammer 40K stauff instead of the Pulp City stuff I should have been working on. I got a 10-man Assault Squad, a 10-man Tactical Squad, a few Heavy/Special weapon models, Shrike, a Rhino and a Drop Pod assembled and primed. Unfortunately, on some of the marines I have the fuzzy primer thing going on. I will try getting a brush or something to try and clean it up, but it is very upsetting to put that much work into assembling figures to have that happen. I wonder if the trick for cloudy clear coat will work for primer (re-coating usually fixes it for me).

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Pulp City – Previews and news

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Filed under Miniatures, Pulp City
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pulp_city.jpg Maciej posted some news and some preview images for some new minis coming out here. The top image is Dr. Tenebrous and the Necro G.I.s. The Necro G.I.s have some cool abilities whn paired up with the good Doc. In the teaser pics, I am not sure what all of them are, but I’m pretty positive one of them is Dr. Mercury, who is named for one of the guys I know on-line and who’s playtested a lot of the newer miniatures games.

Looks like some cool stuff is on the horizon. Now I just need to et caught up on the current releases (Rook, Francis Gator, Father Oak, Acorn, Trail and Blood Rose).

Lots of Gallery Updates

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Filed under Confrontation, Miniatures, Painting, Pulp City, War of the Ring, Warhammer 40k, Warhammer Fantasy
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I finally finished lots of figures this week. Namely, from Pulp City: Six Feet Under, Mourn, Red Riding Hoodoo and Solar. This brings my “need to paint before Gen Con” list up to 50% done. Since I had the camera and lights out, I decided to take pics of some old Confrontation stuff, some WIP Space Marines and Lizardmen, and an almost-finished Apebot (just the base left!) that I started work on today.

Go check out the Gallery here.

tac_squad_1_wip.jpg [SinglePic not found] lizardmen_hero_front.jpg

More Painting Done – Pulp City

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Filed under Miniatures, Painting, Pulp City
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pulp_city.jpg Mourn is complete except for his base. Six Feet Under is 80% finished (minus the base). Solar is 90% finished except for he base. Red Riding Hoodoo is 90% finished including the base. I’m working on getting these done for demos at Gen Con.

Pulp City Level 8 Encounter on Small Board

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After Brian and I played Pulp City a few times on a 4′ x 4′ board, we determined that we need to play on a smaller space (2′ x2′) since it took forever for the two teams to make contact. We also decided to give Agendas a try.

Brian’s Team:pulp_city

  • Guerilla w/Ammo Feed & Tracker
  • Hellsmith w/Hellhammer
  • Chimp-Chi w/San-en Ninjaken
  • Gentleman w/Sniper Rifle & Brace of Pistols
  • Nuke w/Radioactive Substance

My list was:

  • Iron Train w/High-Octane Fuel
  • Androida w/Advanced Sentry Bot
  • Ace of Wraiths w/Hellstromm and Hangman
  • Red Riding Hoodoo w/Zombie Wolf
  • Solar w/Ahau-Kin’s Tiara

We drew Agendas randomly and I ditched “Evil Ritual” since it is a Villains only Agenda. Brian ditched “Rob the Money” due to its complexity. Brian ended up with “We Must Eliminate This One” (Iron Train) and “Those Who Run Will Live to Fight Another Day!”. I had “The Chosen May Not Perish” (Red Riding Hoodoo) and “Defenders of the Innocent”.

The first problem we had with this small of a board was the lack of space to place the citizens where they weren’t just in a line in the center of the table. To complicate things, Chimp-Chi’s “Sneaky Git” ability allows him to deploy further in. We did end up getting the citizens properly placed and began the game. For most of the game, I won the starting roll each round and moved a number of citizens (usually 6!) as close as possible to my side of the board. Brian spent the first couple of activations killing citizens. Through use of the “Beacon of Hope” action, I was able to get most of the citizens to the edge of the board, though we weren’t sure if they were allowed to leave the board. That I can remember, there weren’t too many amazing moves made by either of us, but later in the game, he started winning the starting roll more regularly. In the end, I’d rescued 5 citizens and he’d killed 3. I also completed “The Chosen May Not Perish”, giving me a total of 2 Agenda Points. Brian did complete “We Must Eliminate This One”, but lost 3 Agenda points for “Those Who Run Will Live To Fight Another Day” as only Nuke had crossed the halfway line ending with a -1 score.

I really like this game. It’s a ton of fun. Brian and I are the only ones in the group to try it yet, so we usually just throw down when nothing else strikes our fancy.