John, Tim and I agreed to meet over at John’s house last Friday night for another game of War of the Ring. Joel has had an interest in the game, so he was invited to come by as well, which he did. JR was only able to show up for a short time due to the Brickyard 400 race and him working at a restaurant. Tim let Joel handle a portion of his army, so it was two on two.
Tag Archives: lord of the rings
War of the Ring – 1,200 points Elves & Gondor vs. Fallen Realms & Isengard
Tagged as easterling, elf, faramir, galadriel, gondor, isengard, khamul, lord of the rings, lotr, mumak, War of the Ring, wotr
War of the Ring – Two games – 300 points Elves vs. Rohan & 475 points Elves vs. Isengard
Tagged as elves, haldir, isengard, lord of the rings, lotr, lurtz, rohan, theoden, War of the Ring, wotr
I’ve been trying to make it so I go over the The Game Preserve in the Fashion Mall every other Thursday to play War of the Ring with the folks there. I knew Jeff was wanting to play me last time I was there, so we set up to play soon after we both got there. The people who play there don’t have too many points of stuff yet, so we had to play pretty small games.
First game was Rohan vs. Elves.
Lots o’ Gallery Updates
Tagged as Gallery, lord of the rings, lotr, Pulp City, War of the Ring, wotr
See the new pics here! New Pulp City, updated Pulp City and new War of the Ring / Lord of the Rings pics. Next I’ll be posting some Flames of War pics.
War of the Ring – 750 points – Elves vs. Isengard…again!
Tagged as games workshop, haldir, high elf, lord of the rings, lurtz, troll, Ugluk, uruk-hai, wotr
Bill and I set up another game of War of the Ring over at Games To Die For. My excitement for this game is pretty high right now. It seems a l lot simpler and much quicker than Warhammer Fantasy. The only real downside being the lack of variety in races for the game. A lot of the evil armies have Orcs, but they are all pretty much the same. Within each army, I guess there is some variety since you have the monsters and such. Maybe it just seems like there’s a lack of variety? I mean in the Mordor army you have Orcs, Uruk-Hai, evil humans, Trolls, etc. but in Warhammer it’s a little more segregated (i.e., Orcs and Goblins have Squigs and Giants, but that’s about it besides the Orcs and Goblins themselves).
Anyway…we played 750 points so that we might actually complete more than just a couple of turns. We restricted our lists such that there was only the possibility for one Epic Hero and one Legendary formation for each of us. Read More
War of the Ring – 500 points – Elves vs. Gondor/Rohan
Tagged as elladan, elrohir, elves, faramir, gondor, lord of the rings, lotr, rohan, wotr
I went over to the Game Preserve up at Keystone yesterday to meet up with the regular War of the Ring play group consisting of Jeff, JR and Dan. After BS’ing about the game and some of the armies and rules, Dan challenged me to a game. He brought in some Rohan to beef up his Gondor army to 430 points. He purchased a Fortune to even things up a little more. Here are our lists:
Just some painting progress…
Tagged as british, Flames of War, lord of the rings, Painting, Pulp City, War of the Ring
Over the weekend I was able to get a lot of things done:
Primered all my assembled War of the Ring minis. (24 High Elf Warriors, 24 High Elf Archers, 24 High Elf Spearmen, 24 Wood Elves, Glorfindel, Ent and a number of characters)
Made bases for my Flames of War Churchill Crocodiles since when I pinned the trailers on, the joint seemed finda flimsy.
Painted two Flames of War British M10C SP (17 pdr) tanks. Man, FoW stuff paints up super-quick!
Painted my two HQ stands for my Flames of War British army. They only need dullcoated now.
Applied a basecoat of Trollblood Highlight on my Ent. My sexy/awesome and honest critic wife commented that she wasn’t sure about the base color, but I think some washes will make it look more like a tree.
Worked some more on Nuke and Hellsmith. The toxic glow effect still needs work according to the amazing critic-wife, “It looks like a bunch of green worms on top of yellow goop”.
All in all, a lot of progress made.
War of the Ring – First game!! – 1500 points – Elves vs. Isengard
Tagged as elves, games workshop, isengard, lord of the rings, uruk-hai, War of the Ring, wotr
Bill and I decided to play 1500 points for our first game. I thought I had a lot more assembled than that, but as it turns out, that wasn’t so. In either case, we felt like it’d be best to go through all the rules rather than play a smaller game and only use a portion of them. Bill didn’t have any characters, so I lent him my Saruman and Lurtz figures that I’ve had since way back when the skirmish game first came out. Rather than worry about scenarios for this first game, we decided to just do the classic “pitched battle” game.
There are a bunch of rules disputes on the forums around the ‘Net, one of which is whether models/units with the Terror special ability are immune to Terror from other units. Bill claimed he had seen somewhere that Games Workshop had stated that was true, so we went with that, even though I had never heard any such thing. That’s the only rules issue we cleared up prior to the game.
War of the Ring – Quick Review and Buying into the Elves
I bought the book to this new game from Games Workshop a couple of weeks ago. I was originally put off by the cost of the book, but now, having read it and flipped through the pages, I feel like it was worth every penny. The nice thing about it is the book is full color from beginning to end, the army lists for all armies are included, and the pictures of the painted miniatures are cool. Not only that, the book encourages conversions for banner bearers, which prevents people from necessarily needing to purchase their banner bearer models. Go figure.
The rules for War of the Ring (WotR) seem like a simplified Warhammer Fantasy Battles. Rumor has it that the next edition of WHFB will be similar to WotR. I like the rules so far from justthe reading of them. Some highlights:
- Everything can be pre-measured. Charges are a die roll plus a standard modifier based on unit type.
- One roll for hitting and wounding.
- Models are effectively wound counters for the company.
- In close combat, monsters fight first then cavalry and finally infantry.
- Epic Heroes are not tied to specific units and can move around.
- Heroes have Might points and can spend those on heroic actions.
- Spellcasters automatically get their first spell off with no roll needed. Subsequent spells have to succeed with a Focus roll based on the spell previously cast.
- No wheeling like in WHFB. As long as the unit doesn’t move more than their Move value.
Looking around on the ‘Net for army lists and such have shown that the Elves are probably the least represented fo rthe Good armies and it seems lots of people want to play Evil. So far I have nearly 2,000 points thanks to the (awesome) wife “letting” me order some stuff.
I am really looking forward to this game and with a few folks at the store being excited and buying models, I should be getting a game in really soon.